Rule Book

House rules for Deal or Die (Monopoly Deal League).

Game Play Rules

1) Setup & Dealing

  • All players start with 5 cards.
  • The player to the left of the dealer begins the round.
  • That same player must shuffle the deck at the end of the round.

2) Turn Order & Card Pickup

  • At the start of each turn, 2 cards must be picked up.
  • If a move is made before picking up the 2 cards, the pickup is voided.
  • After picking up cards, the player may play cards or bank cards.
  • Properties cannot be banked.

3) Hand Size Limit & Discards

If a player has more than 7 cards in their hand at the end of their turn:

  • The other players at the table will randomly choose cards to discard until the hand contains no more than 7 cards.
  • Discarded cards are placed into the middle of the deck.

4) Card Commitment & Clarifications

  • During your turn, once your hand breaks contact with a card, that action is considered your official play.
  • For beginners, the group may decide whether to enforce this rule.
  • If clarification is needed and there is discussion about a move before making it, the player may temporarily let the card leave their hand within reason and without gaining a strategic advantage.

5) Special Cards & Turn Exceptions

  • Playing a “Just Say No” card does not consume a turn, regardless of when it is played.
  • “Just Say No” cards only apply to the player using them.
  • Flipping a wild property card to a new color counts as one turn.

6) Houses & Hotels

  • Houses may only be played once a complete property set is formed (excluding utilities and railroads).
  • Once a house is placed, hotels may be placed on top.
  • Once a house or hotel is banked, it remains in the bank and cannot be used elsewhere.
  • If a house is given as monetary value and there is no legitimate place to put it, the house goes directly into the bank.

7) Rent & Action Card Rules

  • Double the Rent cards may be played before or after a rent card.
  • To avoid confusion, players are strongly encouraged to verbalize their move beforehand.

8) Colorless Wildcards

  • Colorless wildcards have no monetary value and cannot be used as rent payment.
  • If a colorless wildcard is not part of a full set, it may be taken using Sly Deal or Forced Deal.
  • Colorless wildcards cannot be played on their own and must be attached to a legitimate property or utility.

If the property attached to a colorless wildcard is taken due to rent:

  • The wildcard remains the same color.
  • The player may not use it to charge rent unless it is part of a legitimate property set.
  • Colorless wildcards cannot, by themselves, form an entire property set.

9) Card Pickup Errors

If a player accidentally takes too many cards:

  • If the extra card is unseen, it is placed on top of the deck.
  • If the player has seen all cards, the group will randomly select 1–3 cards, reveal it to the group, and shuffle it into the middle of the deck.